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- global paused
-
- on mouseDown
- if paused then
- repeat while the stillDown
- set the memberNum of sprite 12 to 81
- updateStage()
- end repeat
- else
- sound stop 1
- repeat while the stillDown
- set the memberNum of sprite 12 to 77
- updateStage()
- end repeat
- end if
- end
-
- on mouseUp
- if not paused then
- set the soundEnabled to 0
- set paused to 1
- set the memberNum of sprite 12 to 71
- else
- set the soundEnabled to 1
- set the volume of sound 1 to 255
- set paused to 0
- set the memberNum of sprite 12 to 67
- end if
- updateStage()
- end
-